The following is commentary, written by Brandon, about one of the chapters of MISTBORN: THE WELL OF ASCENSION. If you haven’t read this book, know that the following will contain major spoilers. We suggest reading the sample chapters from book one instead. You can also go to this book’s introduction or go to the main annotations page to access all annotations for all books. For those who have read some of MISTBORN 2, any spoilers for the ending of this book will be hidden, so as long as you’ve read up to this chapter, you should be all right.
Sazed Defends the Gate
The Sazed fights scenes interest me because of how much of a contrast they are to the Vin fights. Sazed’s scenes are so brutal–strength against strength, blunt fighter against blunt fighter. Vin fights with grace. Sazed is just trying to stay alive.
I worked a lot on the plotting here of making Sazed’s gate hold so long. When I planned the siege of Luthadel, I knew that I would need a very deep, character driven set of scenes with Sazed. It was the only way I felt I could add something new to this plotting sequence. The heroes defending their city during a siege has been done before. (One notable example being in The Lord of the Rings.) I was worried that I would be bored of writing these scenes, and so I decided to head that off by focusing in on Sazed here, who I thought would approach a battle like this in a new way.
I don’t know what readers thought, but I found myself drawn very much into writing the scenes, which is a good sign. They up going longer than I’d anticipated, which is another good sign. Something about the contrast of the quiet religious scholar in the middle of such a terrible war was fascinating to me.
So fascinating, actually, that I forgot to write Ham into any of the scenes in these chapters. I didn’t remember him until about chapter fifty-five. It was then that I remembered that the best warrior in the group had disappeared for the entire fight. So, I wrote him in, and added him to this chapter where Sazed gets to Breeze.
You’d be surprised at how often writers do things like this, forgetting a character. It’s a tough call sometimes to keep track of everyone who is involved in various parts of a complex plot. Don’t even get me started on the challenge of keeping track of everyone while writing in the Wheel of Time world.
Clubs and Dockson die
And, speaking of Breeze, here we have Clubs’s death scene, as seen by Breeze. So, in truth, Spook was prophetic when he said that Clubs had said good bye to him for good.
The simple truth is that felt I had too many characters in the books. I couldn’t flesh them all out, and I really needed to get rid of a few. Clubs was, unfortunately, one of the casualties.
Of course, I didn’t just kill him because I had too many characters cluttering the story. That was one of many reasons. I knew that I couldn’t go through a siege without losing a few characters. It just wasn’t realistic. The characters had dreaded this conflict too much, and they knew it was going to be dangerous–probably deadly–when the invasion came. I often say that I feel I can’t protect my characters from the decisions they make. I did write in a little more power to some of Clubs’ scenes in the book once it was certain that he would die here. The interactions between him and Sazed and him and Breeze in this novel were there partially because I knew he was going to die, and I wanted to give him some chances to participate in the story before going.
Dockson was the other one I decided to kill. In the initial draft, the scene with him dying ended with a koloss killing him from behind, without him looking at it.
My alpha readers complained profusely about this. So, at the request mainly of my friend Skar, I let Dockson grab a sword and charge before dying. Another send-off for Dockson is the comment he makes, noting that if the crew done things differently, turning on the nobility as he had wanted to in book one, he and the others would have been no better than beasts. It’s his way of acknowledging that they’d done the right thing, and is a little bit of a redemption for him. He’d tried very hard to work with the noblemen, to make up for the atrocities he committed during younger years.
The final reason that I knew Dockson and Clubs had to die was because I wanted to REALLY make you think that Sazed was going to die too. If everything is working right in these chapters, you’ll be sitting there, knowing that Vin is going to arrive in time. Yet, you’ll question, you’ll worry, and you’ll begin to fret. You’ll see Clubs drop, then Dockson die, in rapid succession. Then we come to Sazed, and he falls, out of metals, out of hope.
That’s when I bring Vin in.
Straff and Cett Viewpoints
We also have brief Straff and Cett scenes in this chapter, mostly so that you don’t forget about them. Things are working with them, bringing them closer to where they’ll need to be for the next few chapters to work, but they’re not really doing anything at the moment.
So we hop from them quickly, giving each of them a few poignant things to observe about the battle–and to let us take a breather from the action–before diving back in.